Tuesday 6 December 2011

Level 62

We hit level 62 last night. We can now have all +2 stat shrines and all 30pt energy resistance shrines. We don't have enough amenity hookpoints for all of those, so we have all stats and fire, lightning and acid resistance shrines. We reckon these are the most convenient ones for leveling. I was deciding between acid and cold, cold is probably present in more quests but acid traps generally tend to deal more damage. Sonic is handy at endgame when you fight a lot of orthons, but at that point most builds can either self-buff or there's someone in the group who buffs everyone up.
At level 63 we'll get a +3% XP shrine and, to be honest, that's about as far as my ambitions go with the tiny member base we have at the moment (5 people playing on a regular basis right now). It's pretty uninteresting all the way to 70, when you get Large Guild status, Tier 3 Shroud altar and Twelve teleporter. However, that's at 17 milion renown and considering it has taken us roughly a year and a half to amass 12 milion, we can expect to hit level 70 in the second half of next year ( remember, renown decay will hit increasingly harder) unless something changes and we get a lot more active. Which I don't really see happening, unless the crazy Danes come back and decide to stick around for more than 2 months or something like that.

On a related note - although we're not actively recruiting at the moment, we could definitely do with more people, so if you come across somebody who you think would fit in and would be interested, don't hesitate to refer them me, or me to them.

2 comments:

  1. Having mentioned that, there's a guy stuck a post in the guild's ddo forum thread about wanting to join.. his fighter is level 10 so should be able to group with him soon if not straight away to give him a trial run :)

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  2. Yeah, I saw that. I think it's a misunderstanding.

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